Week 4: Deformation, Polygroups and Clip Brushes
- Deformation Tool
- Polygroups
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This week in class, we discussed more useful tools in ZBrush. These tools consist of the Deformation Menu, Polygroups and Clip Brushes.
Deformation
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Polygroups
The Polygroups tool is a tool that allows you to organise your mesh within a model. It helps to map out different areas on a model. To access the tool, Press Shift and F and then create a mask using CTRL and either dragging or drawing the area you'd like to select. Then, Press Shift and W to create a new Polygroups area.
An example of this is shown below, Where the model is sectioned into different Polygroups surrounding different limbs and features of the body such as legs, arm etc. This tool can be really useful in organising models, and can be used with the select and mask tools to to allow really precise and detailed modelling.
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