Planning our PowerPoint, Game Overview
NOTES FROM CLASS:
Game Name: Whispers in the Walls
Genre: Psychological Thriller/Visual Novel
Studio Name: Uncanny Valley
Age Rating: 14+ / teen
Introduction: who is who on the team (finalised roles) and introduction to our game brief We discussed each of our roles within our team and finalised everything. In our group, there are 6 members so we tried our best to equally assign roles to each of us. We all agreed to help each other on everything, but we needed leaders for each of our tasks/areas.
Platforms: where our game is available
- Itch.io (whatever platforms itch.io is accessible on)
Summary: game summary
Key Features: features and plans for our game
Market Analysis:
- age rating (why it is that age rating)
-target audience
Technical Requirements:
- drawing software's
-3d software
-coding software
- planning/organisation (Miro, notion, milanote, teams, discord)
Legal Considerations
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PowerPoint Prep
For our PowerPoint, we each assigned a slide each to everyone in our team. This way, we could split the work evenly between all of us and complete a slide each making our work more effective. As well as this, we each decided we would read out the slides we made in class for our presentation as we could expand on and explain everything we had wrote down.
I was assigned Market Analysis, so i began research on this topic and writing my notes and information out for the PowerPoint.
Market Analysis - PowerPoint Slide Notes
What is market analysis?
Market Analysis covers the topics of things such as target audience, Age ratings,
Rating Guidance (eg PEGI), as well as features within a game that are suitable for
certain audiences (such as violence, and foul language for example).
Age Rating: Our game is recommended for 14+ / Teens. Our game is recommended for teenagers
but it's suitable for anyone who is above the age of 14, including adults. Our game
discusses some dark and complex topics that might not be suitable for younger
audiences.
PEGI Ratings: PEGI Ratings (Pan-European Game Information) are a system used to rate games
within Europe. These ratings indicate what content the game involves and which
age range it is suitable for. All Games in Europe have to follow these rating guidelines.
For example, a game rated PEGI 12 can include mild swearing, and gambling etc.
Our game would be rated PEGI 16. PEGI 16 rated games are for a teenage audience, and
can depict more violent or sexual scenes, and can include swearing that is less
censored and more common throughout the game. While our game doesn't depict
realistic violence or sexual scenes, it does cover and discuss a lot of dark and complex
topics that would not be suitable for a younger audience.
Target Audience: Our game is targeted towards an audience who can relate to the game and it’s
characters. This could be people who may relate to the characters and deal with
similar issues, or it could be played by others who might not experience these things
but want to understand what it's like better for people who do.
Unique Selling Point/Features:
In our game we want to cover more dark and serious topics, but we don’t want the
game to contain dark and gruesome depictions of violence, gore or sexual acts. A
way we could prevent this is by making things like blood less common in scenes
showing violence, or even changing the colour of blood so that it doesn't appear too
violent and Gorey. Games use features like this a lot to prevent having higher age/PEGI
ratings and being restricted to a more limited audience.
Meeting Planning
Our group hosted our first meeting to discuss our progress on the PowerPoint and what jobs we had left to do for our presentations on Friday on our team discord server. we made notes within our Miro Board and organised all the final things that needed to be done for our PowerPoint.
Anon, PEGI age ratings [online]. Pegi Public Site. Available at: https://pegi.info/page/pegi-age-ratings [Accessed 16 May 2025].



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