artist toolkit 3D: week 7

Week 7: ZRemesher and Project Requirements

- Project Info and Beginnings
- ZRemesher
- My Snail model


This week in class we covered ZRemesher, what it is and how it can be used, as well as our project for this term.

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Project Submission and Requirements


Submission Date: Feb 2nd Sunday 11:59pm

Things needed for submission:

- Concept work, sketches, character sheets, orthographic 

For this, i am going to create many sketches and concept designs for the character I'd like to model. ill do research and create moodboards alongside to further my research. I will gather feedback on my sketches and designs from my peers/others and create a final design, as well as an orthographic for my design that i can use to model. 

- Research / Style research:

For this, i will research things needed for my character (such as different things i might take inspo from e.g. a climate they live in) to help further develop my design. I will also research different things about ZBrush to maybe learn new techniques and shortcuts that might help me with modelling. I will also research different art styles that i could base my model around, such as realism, cartoon-like or anime-like etc. 

- Benchmarking:

For this, i will research other artists styles/games/character designs that i will use as a source of inspiration or as a starting point for my own work.

- Document process:

For this, i will document step by step the different techniques i use and my workflow throughout the entire project, especially evident in my 3D modelling process.

- Final model turnaround:

a full turnaround of my final model created in ZBrush.


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ZRemesher


ZRemesher is a tool in ZBrush that allows you to add more polys into your models, and to automatically fix/create an even topology. To access it, you press Tool>Geometry>ZRemesher.

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Work from Class

This week in class i started to model a snail to practice. He was very cute but he looked a little bit silly but I still love him.







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