industry practice - pitch presentation slides and reflection

 Our Presentation: Information and Reflection





Link to our presentation (images below if link doesn't work)


Last week in class, We preformed our pitch presentation. We as a group presented to the rest of our class and told them about our game, the work we've done so far and all other content we have covered, such as research, market analysis and all concept arts we'd created so far.
















My role in our Presentation


In our presentation, we all gave ourselves different areas to research, which we would then present in class in turns during our presentation. I worked on the Market analysis section of our presentation, and discussed things such as PEGI ratings and target audiences, the types of things we can and cannot include in our game as well as the types of people who games like ours that already exist are targeted towards. During our presentation, I expanded on the notes I had written for our slides.

The script I read and wrote:

"What is market analysis?

Market Analysis covers the topics of things such as target audience, Age ratings,

Rating Guidance (eg PEGI), as well as features within a game that are suitable for

certain audiences (such as violence, and foul language for example).



Age Rating: Our game is recommended for 14+ / Teens. Our game is recommended for teenagers

but it's suitable for anyone who is above the age of 14, including adults. Our game

discusses some dark and complex topics that might not be suitable for younger

audiences.


PEGI Ratings: PEGI Ratings (Pan-European Game Information) are a system used to rate games

within Europe. These ratings indicate what content the game involves and which

age range it is suitable for. All Games in Europe have to follow these rating guidelines. 

For example, a game rated PEGI 12 can include mild swearing, and gambling etc.


Our game would be rated PEGI 16. PEGI 16 rated games are for a teenage audience, and

can depict more violent or sexual scenes, and can include swearing that is less

censored and more common throughout the game. While our game doesn't depict

realistic violence or sexual scenes, it does cover and discuss a lot of dark and complex

topics that would not be suitable for a younger audience.


Target Audience: Our game is targeted towards an audience who can relate to the game and it’s

characters. This could be people who may relate to the characters and deal with

similar issues, or it could be played by others who might not experience these things

but want to understand what it's like better for people who do.



Unique Selling Point/Features:

In our game we want to cover more dark and serious topics, but we don’t want the

game to contain dark and gruesome depictions of violence, gore or sexual acts. A

way we could prevent this is by making things like blood less common in scenes

showing violence, or even changing the colour of blood so that it doesn't appear too

violent and Gorey. Games use features like this a lot to prevent having higher age/PEGI

ratings and being restricted to a more limited audience."




I also helped in creating our slideshow. I created all the background assets and details

for our slides, which were compiled together by Lottie and Katie. These consisted of

things such as the background, the paper assets, the logo and other details. I also

added some of the concept art I had created onto the slideshow too along with the

other work people had created.


During our presentation, I had to use public speaking skills. This is an area I am not

very confident in, so I created a script in order to help myself stay on track and not

loose my thought process or what I was going to say. This helped a lot, and the other

people in my group where also very supportive which helped me to feel less nervous.

This is something that is very common in the industry, as within the industry you will

frequently have to do presentations and showcase work Infront of teams members and

others. These types of skills are really important to develop, and being able to present

confidently and answer questions when put on the spot is a great skill to have within

the industry.


Feedback we Received


Below, is a showcase of the feedback we received after completing our presentation. as a group, we went through this feedback and made a list of notes for our next steps as a group to discuss what we should focus on next and begin to plan out, as well as anything we should possibly change.





SMART Target

After we received out feedback, we each induvially created SMART targets to set ourselves. SMART targets are a method of setting goals and aims for yourself that can cover a multitude of different areas. They stand for Specific, Measurable, Attainable, Relevant, Timely. With the feedback we received, these are the targets I set for myself:

- I will develop further research into specific mental illnesses shown within our game to ensure we represent them respectfully and accurately. To do this, I use reliable sources and created a research document upon my blogger. I will complete this document within the next 2 weeks to ensure all our research is completed before we begin the process of creating our game.

- I will continue to develop my thumbnailing and character. as we have all been assigned characters to design, I will continue to focus specifically on my character - the MC's best friend. I will research into a few more design concepts for her, as well as looking into information to create a profile for her such as age, how she met the MC and their relationship and her personality etc. By developing this character further, it will help me greatly in the designing process. I will complete this as I go along designing her character, making sure to research things fully before finalising her design so that it reflects who she is as a person.


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