Week 8: Creating Clothes, Hard Surface Modelling
- ZModeler
- Hard Surface Modelling Examples
- Creating Clothing
══════════════════════════════════════════════════════
this week in class, we covered how to hard surface model in ZBrush similarly to that of Maya, how to create 3D Clothing on a model.
ZModeler
Today, we learnt about hard surface modelling with ZBrush. this can be done with a tool used ZModeler. Within ZModeler, you can lower the amout of polys drastically to a surface, and begin to move and model them in a low poly workspace, very similarly to hard surface modelling done within softwares like Maya. To Lower the subdivisions of a model, you must divide the geometry in the Subtool tab. Then, you should be left with a object as shown below with very few polys that can be individually dragged, shaped and moved.BZM - Z Modeler brush Shortcut
By holding space over the object, you can access the menu (shown below). Here, you have access to many different tools that allow you to edit models in different ways. these tools are things such as extrude, sphere etc which allow you to change your model.
Examples and Testing
we messed around with these tools, and made a few simple models experimenting with the different options and ways to edit them. I created a very simple heart with cat ears and whiskers using the extrude tool, as well as a little robot. These tools are really fun to use and experiment with, and i honestly prefer hard surface modelling in this compared to in Maya.
─────────────────────────── ⋆⋅☆⋅⋆ ─────────────────────────
Making Clothing
We also discussed and covered how to make clothing within Z-Brush. To do this, you select the area of the model you would like to turn into clothing by painting ontop it with the mask tool, then go to Subtool>Extract>Accept. This allows you to create a layer similar to clothing, which you can also alter the thickness/width off depending on what type of clothing you are creating.







Comments
Post a Comment