Research Dossier
SWOT Analysis
IP
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Game Inspiration and Research
To help myself generate a few ideas and get a better idea of the style of designs I wanted to create, I began to look into a few games that fit the theme/vibe of my factions and ideas, as well as fit the genre of game I was going for.
Murky Divers
S, 2024. Murky divers review [online]. ComicBuzz. Available at: https://comicbuzz.com/murky-divers-review/ [Accessed 15 May 2025].
Things to take inspiration from: Gameplay, Storyline, Genre, Creature Design (Nameless)
Subnautica
Things to take inspiration from: Gameplay (certain aspects), Creature and Environment Designs, Colours and Shape Language (Nameless)
Half Life
Half Life is a game series that consists of FPS Action Adventure games that follow along the story of a researcher trying to escape a research facility after an experiment goes wrong and an alien mutation attacks.
"Dr. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong. A mysterious alien artifact has been recovered and brought to a top-secret research facility in the Black Mesa facility in New Mexico."
Pitchford, R., 1998. Half-Life. USA. Available at: https://www.imdb.com/title/tt0239023/plotsummary/ [Accessed 15 May 2025].
Things to take inspiration from: Genre, Gameplay, Storyline, character and environment designs (Mazon Labs)
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Factions
For this project, we had to choose 2 different factions that existed within deadzone out of 13 total. Each of these factions differ from one another and have widely different characters and themes. The two factions I chose were Mazon Labs, and the Nameless (Space Bugs).
Factions I choose:
Mazon Labs - Space Geneticists
the Mazon Labs are a unit within deadzone who specialise in genetics research and technology. They are the faction with the largest variety of characters and species, leaving a lot of room for unique ideas when I begin generating ideas and creating concepts. The faction mainly consists oh humans, cyborgs and experiments/creatures.
Initial Ideas:
For this faction, I had a lot of initial ideas and things to brainstorm through. I started by creating a mindmap to jot down a few basic concepts and ideas i had for this faction, and different things i could look into or research for this faction. I took note of things such as common shape language used throughout the existing designs belonging to the faction, colour themes and and palettes of the existing characters and notes of things such as the weapons they use and things they wear.
Above, are a few images from the Mantic Games Website depicting a few of the models seen within this faction. There is a wide variety of types of characters, which gives me a lot to work with.
Nameless - Space Bugs
the Nameless are a unit within deadzone who consist of many different creatures and mutants. The Nameless and spilt into many smaller factions and groups, the most well known being Ul-Ug’urub, a vicious group plotting against the other factions and particularly the GCPS. They are a hostile faction and want to claim more land and resources for themselves.
Initial Ideas:
For this faction, I had a few initial ideas. I started by creating a mind map of a few ideas and sections I should begin to research into, such as colours, shape language and themes within the current characters for this faction. I noticed that throughout a lot of the designs within this faction, they all resembled either bugs or sea creatures such as squids and octopi etc. With this, I really wanted to look into taking a sea creature themed approach to my design work. I will begin to look into this more when i start to create some mood boards over the next few days.
Above, are a few images from the Mantic Games Website depicting a few of the models seen within this faction. These characters all share a bug-like appearance, which is something I will defiently work into my designs.
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Genre
For this project, we had to choose a genre to base our designs and environments around by creating a type of game they would fit into. This means that we had to generate ideas for what type of game our characters could be seen in, and it also had to work and be appropriate for the Deadzone franchise.
For my game, I wanted to create a Survival/Horror/Hunt and Hide style game. I felt that this type of game would work well for Deadzone, and also tied in perfectly for my characters. I think that this would work well for Deadzone. For example in a multiplayer environment, it could be a type of game where people can choose a size and character to play as, and then hunt down the respective opposite faction. This could also be taken in a single player environment too. Singleplayer games in this style usually consist of an MC hiding and running away from a monster/creature, which could work for both Deadzone and my characters. Examples of games like these could be Identity V (multiplayer) or Little Nightmares (Singleplayer).
Anon, Little nightmares on steam [online]. Steampowered.com. Available at: https://store.steampowered.com/app/424840/Little_Nightmares/ [Accessed 15 May 2025].
Anon, Identity V Official Website [online]. 163.com. Available at: https://idv.163.com/ [Accessed 15 May 2025].
In order to fit this type of game genre, changes would have to be made to make sure it could be played. Considerations to take could be based around the environments. For example, for a game that involves stealth, hiding and running, the map and environments would have to be laced with multiple places to hide and also places to run to escape. For character designs, they shouldn't be too big or bulky, as these would not only cause a distraction for players dependant on if the game was played in third person, but they could also be unpractical for hiding and such. For example a character with big heavy accessories and dramatic hair wouldn't work well in a stealth game as they'd stick out too much.
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Licensing
An IP license is a contractual binding that registers a party's intellectual property. This usually refers to something they have made, whether it be a song, artwork or game for example. IPs can be licensed to other party's, which gives them the legal right to use someone else's work.
Within the gaming industry, this can refer to giving another party access to use characters licensed to a game or assets seen within the game. This can be seen when games or company's do collaborations together, where characters will appear in other games under a legal agreement. A few examples of this can be seen in Games such as Honkai Star Rail or Fortnite, where characters from other games are present and can be used by players under a collaboration of the two companies/games.
Anon, Licensing intellectual property [online]. Gov.uk. Available at: https://www.gov.uk/guidance/licensing-intellectual-property [Accessed 15 May 2025].























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