real worlds - furniture concepts and colourways

Furniture Concepts, Colourways and Development




This blog contains all the development and testing of different concept designs for my street furniture assets for my Real Worlds project. Previously, I had created a selection of different thumbnails, experimenting with different ideas for my environment as well as some ideas for possible furniture and features I could include in my environment. I decided on creating a research lab, taking heavy reference from aquariums/sea life too. As my environment relates to my characters, one of which who is inspired by a jellyfish, I felt that making my environment assets also aquatic themed would work well.

Concept Development and Feedback


I started by selecting an idea for my 3 pieces of furniture. I decided I wanted to create things that would fit well in a research lab environment, so I decided on a computer terminal, a containment tube and also a small robot/machine to also contain experiments. 

For my containment tubes, I already had a good idea for them in my mind. I started by creating a few concepts, all slightly varying in design while remaining similar enough. I knew I wanted them to be tall and round, with many panels buttons and other accessories surrounding them for added detail. I created 5 concepts and asked my friends for some feedback on my designs.




From the feedback I received, Most people said that they liked design 3 the best which I agreed with! I felt that number 3s design wasa the easiest to read and didn't look too cluttered unlike the others. I decided to develop it a bit further and do 3 moe variants of it. I experimented with smaller details, such as the wires at the top and support poles around the tube. In design 2, i also added something similar to a fish tank pump since i wanted to go with an aquatic theme. I decided to combine aspects i liked from both design 1 and 2, and made 3 - which is the final design I went with.



For my fish robots, I designed 6 concepts, all of relatively simple and similar designs. I wanted them to resemble the containment tubes slightly, just on a smaller scale. I also tried to create a full size robot made to resemble a jellyfishes proportions, but i decided I didn't like that idea.


I decided on a combination of 1 and 4, as i Felt they had the nicest and most interesting silhouettes. I experimented with a few different variants again, and decided i liked 2 the best.



For my computer terminal, I created 4 different concepts. 2 are more simplistic and the other 2 are more cluttered. I personally preferred the more cluttered versions, and when I asked for others opinions 4 was the most popular as people liked the chaotic feel to it. I agreed, as I felt like it fitted my characters personality well too. However, I thought that the fish tanks as clutter around the computers could be a hazard and didn't make much sense from a design perspective. 


Colourways and Testing


After creating my concepts, I started testing a few different colour palettes. I wanted my palettes to use cooler colours and have a similar palette between all my furniture as i wanted the environment to feel coherent. 

I created a few concepts for my containment tube, experimenting with different cooler palettes. I created a brighter more green toned one, blue, purple, and also a blue and red version that was inspired by the colours of my jellyfish character.



I also created some more colour palettes for my computer terminal and my fish-bot. I was a bit more experimental with colours here, branching out from just cooler palettes. I experimented with a warmer palette too, as I thought that it would be good to add some variety. I kept my colour palettes 'clean' feeling, as the environment it is set in was a laboratory. 



I wanted my furniture colours and designs to look cohesive,  so I also wanted to test what they would look like together in sets. I wanted my designs to have similar colours throughout so tie them together nicely.

Feedback

Throughout my designing process, I also asked for feedback consistently. After I made my colourways, I asked for feedback from my peers once again. I got a few mixed responses, but mostly people seemed to lean towards to cooler palettes. I think that this was probably a good idea, as the cooler colours created a much cleaner and eerie feeling in comparison to the warmer ones. The more blue and grey toned palettes created a very clean and sci-fi feeling, which is something I wanted to portray in my environment.



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